Task - An explainer video in 3D for a client
called Explain.ly
Task - An explainer video in 3D for a client called Explain.ly
Inspiration
Inspiration
My final assignment for SOM's Cinema 4D Basecamp is heavily inspired by Doug Albert's - Bugged. I really dig Doug's style of mixing 2D, 3D and real life images and wanted to do something similar to that for this assignment.
My final assignment for SOM's Cinema 4D Basecamp is heavily inspired by Doug Albert's - Bugged. I really dig Doug's style of mixing 2D, 3D and real life images and wanted to do something similar to that for this assignment.
Project Details
Project Details
As a part of SOM's Cinema 4D Basecamp I was given a brief, rough animatics and the voiceover. Some moodboards were also given from various design studios for inspiration.
My role here was concepting, designing and converting the rough animatics into 3D.
As a part of SOM's Cinema 4D Basecamp I was given a brief, rough animatics and the voiceover. Some moodboards were also given from various design studios for inspiration.
My role here was concepting, designing and converting the rough animatics into 3D.
Animatics given by SOM
Animatics given by SOM
Process
Process
I spent a lot of time in researching. The moodboards provided by SOM were great but they didn't click me. I wanted to make something unique and then I stumbled upon Doug's masterpiece. After watching the video, I knew that I want to make something on the lines of that.
I spent a lot of time in researching. The moodboards provided by SOM were great but they didn't click me. I wanted to make something unique and then I stumbled upon Doug's masterpiece. After watching the video, I knew that I want to make something on the lines of that.
I started with sketching rough script versions.
I started with sketching rough script versions.












Rough Storyboards
Rough Storyboards
Then I started experimenting with materials and trying to achieve fingerprint texture on the basic shapes I made.
Then I started experimenting with materials and trying to achieve fingerprint texture on the basic shapes I made.






Basic Shapes using volume builder in C4D
Basic Shapes using volume builder in C4D
After that I started building the scenes in 3D. I tested my first scene in After Effects for incorporating 2D within 3D. After that when it was good to go, I carried on with the rest of the scenes.
After that I started building the scenes in 3D. I tested my first scene in After Effects for incorporating 2D within 3D. After that when it was good to go, I carried on with the rest of the scenes.






3D testing with fingerprint texture
3D testing with fingerprint texture
When the 3D scenes were finalised and rendered in C4D, I started capturing assets with my camera in different lighting setup and then edited them in after effects itself.
When the 3D scenes were finalised and rendered in C4D, I started capturing assets with my camera in different lighting setup and then edited them in after effects itself.


















Real life captures which were later edited and composited in Ae
Real life captures which were later edited
and composited in Ae
As soon as I was satisfied with the result, I moved on to building scene in 2D. I used mid journey to generate the grass.
As soon as I was satisfied with the result, I moved on to building scene in 2D. I used mid journey to generate the grass.
The final step of the process was compositing in after effects which took me 4 days.
The final step of the process was compositing in after effects which took me 4 days.
Challenges
Challenges
The main challenge faced was achieving fingerprint texture within the materials. While I couldn't replicate what Doug did but I guess I came pretty close to that. It took a lot of experimenting and going back and forth. A lot of time was spent on watching tutorials and in the node editor of C4D.
The second challenge was the lighting setup. I had to render a lot of test frames and then test them out in After effects. If they didn't work then the lighting setup was adjusted again.
So, a lot of back and forth here too.
The main challenge faced was achieving fingerprint texture within the materials. While I couldn't replicate what Doug did but I guess I came pretty close to that. It took a lot of experimenting and going back and forth. A lot of time was spent on watching tutorials and in the node editor of C4D.
The second challenge was the lighting setup. I had to render a lot of test frames and then test them out in After effects. If they didn't work then the lighting setup was adjusted again.
So, a lot of back and forth here too.